Djinni Wiki

function ActionStartConversation (object oObjectToConverseWith, string sDialogResRef="", int bPrivateConversation=FALSE, int bPlayHello=TRUE, int bForceAction=FALSE)

Starts a conversation with oObjectToConverseWith - this will cause their OnDialog event to fire.

  • oObjectToConverseWith:
  • sDialogResRef: If this is blank, the creature's own dialogue file will be used
  • bPrivateConversation: ITurn off
  • bPlayHello: if you don't want the initial greeting to play
  • Return type: void
  • Include file: nwscriptdefn