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Conflicting documentation:

function _GetIsInCombat (object oCreature=OBJECT_SELF)

  • Returns TRUE if oCreature is in combat.
  • Return type: int
  • Include file: nwscriptdefn

or

function _GetIsInCombat (object oSource)

as> Internal function

  • Return type: int
  • Include file: inc_ai_wrap
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