I really do appreciate your work! So don't feel annoyed by my remark:
3ds MAX is afaik a 3500 € tool. Noone will spend so much money for doing some "amateur" modding.
edit: okay, I used the 30 days trial version with the twMax plugin. Importing *.mdb works well. (Exported as .wavefront and .3ds for use with gmax/blender.)
Wouldn't it make more sense to explain how to export models to the D'jinni - adventure editor using gmax 1.2 or blender for example?
edit: Hmm, Triss model doesn't "look" very well in gmax 1.2. In blender a little bit better; but additional fragments have to be deleted. Ok, convinced; 29 days left to convert 2541 mdbs...;-)
Is there a way to edit *.mdb files using D'jinni?
I can load them but there seems no way to edit them. There's a menu entry "save *.mdb" but that seems to make no sense if you can't edit the *.mdb?
--220.127.116.11 07:44, 12 May 2009 (UTC)shak-otay
No, D'jinni hasn't abillities to 3d models. You have do it in 3ds Max. You can use Blender, but you'll use some things in export to 3ds, like aurabase. --email@example.com 12:47, 13 May 2009 (UTC)