Witaj! (<- my polish ends here, mostly...) Yes, Bonssaaay - I´d like to know (maybe also useful as an entry under "resting place") if it´s also possible to let the player character also rest without a previous conversation. I only know fireplaces worked like that ingame, so I thought I´d be clever to study those, but I´m hardly a scripter and a lot of things just go kablooey in my hands. Prolly it´s rather easy to accomplish... maybe not.
Cheerio, answers to this are highly appreciated. Unkreativ 20:36, October 9, 2009 (UTC)
- Of course you can. Need to find any fireplace and start fire with Igni sign or flint (if you've one in your inventory). English version of Resting place article sux.
- --email@example.com 06:31, October 10, 2009 (UTC)
- Ah, I guess you misunderstood. I want to use a haybed instead as a resting place and I guess you better do not use igni on this one. The question now is, how this works without using a NPC conversation to do so. Well, the article doesn´t suck, it´s helpful, when you need that conversation for a resting place, but it could be improved with a tutorial how to prepare a resting place without that dialogue or paying a fee to a NPC. This´ somewhat essential - resting.
Btw - in a test I was successful to set up Lambert as a player Character. I just got one problem left - Lambert starts in jail and it´s kinda weird he still got a sword on his back, although I didn´t set this up in the initialise script. Any idea how to get rid of it? ( DestroyObject(GetItemPossessedBy(player, "it_stlswd_002")); works not) The other stuff is mostly allright. 184.108.40.206 12:15, October 10, 2009 (UTC)
- My apologize :) You need just a proper script. Write to this guy firstname.lastname@example.org, Death13, gameplay programmer from my team.
We developed mod allowing player to change a model using by our game hero. Death will help with that also.
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